% shooter data

% Henry Wilcox
HW = [ ... 
1  0  1  1  0  1  0  1  0  0  0  0  1  0  0  1, ...  
0  0  0  1  0  1  0  1  0  0  0  1  0  1  0  1, ...  
0  0  0  1  1  0  1  0  0  0  1  1  0  0  0  0, ...  
1  1  1  0  1  0  1  0  1  0  0  0  1  0  1  0, ...  
1  0  1  0  1  0  1  0  1  0  1  0  1  1  0  0, ...  
1  0  1  0  1  1  0  0  1  0  1  0  0  1  1  0, ...  
1  0  1  0];


% John Hooker
JH = [ ...
1  1  1  1  1  1  1  0  0  0  0  0  0  1  0  0, ...
1  1  1  1  1  1  1  0  0  1  1  1  1  1  1  0, ... 
0  1  1  1  1  0  0  0  1  1  0  0  0  1  1  1, ... 
0  0  1  1  1  0  0  1  1  1  1  1  1  0  0  0, ... 
0  0  0  0  0  0  0  1  1  0  0  1  1  0  1  0, ...  
0  1  1  1  1  1  1  1  1  1  1  0  0  1  0  0, ...  
1  1  0  0];


% Shameel Shamizel
SS = [ ...
0  0  1  1  1  1  0  0  1  1  0  0  1  0  0  0, ...  
1  1  1  0  1  1  1  1  0  0  1  0  0  0  0  0, ...  
0  0  1  0  0  1  1  0  0  1  1  1  0  0  1  0, ...  
1  1  1  0  0  1  0  0  1  0  0  0  1  0  1  1, ...  
0  0  0  0  0  1  1  0  0  1  1  1  0  1  1  1, ...  
0  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0, ...  
1  0  0  1];

% Harvey Mudd
HM = [ ...
1  1  0  1  0  0  1  1  0  0  0  1  1  1  1  0, ...  
0  0  0  0  0  0  1  1  1  0  1  0  0  1  0  0, ... 
0  0  0  1  0  0  0  0  1  1  0  1  0  0  0  0, ...  
0  0  0  1  0  0  0  0  0  1  0  1  1  1  1  1, ...  
0  1  1  1  0  0  0  1  1  1  0  1  1  1  0  0, ...  
0  0  1  0  0  0  0  1  1  0  0  1  0  1  0  1, ...  
1  1  1  0];


% Larry Parrot

LP = [ ...
0  0  1  1  1  1  1  1  1  1  1  1  1  0  0  0, ...  
0  0  0  1  1  1  1  1  0  0  0  0  0  0  0  0, ...  
1  1  1  0  1  1  1  1  0  0  1  0  0  0  1  1, ... 
0  0  1  0  0  1  0  0  0  0  1  1  1  1  1  0, ...  
0  0  1  1  1  1  1  1  0  1  1  1  1  1  1  1, ...  
1  1  1  0  0  0  0  0  1  1  0  1  0  1  1  0, ...  
1  1  1  0];
